


Also make sure to read the FAQ and the documentation to solve common issues. Shape key rigs are typically used for facial animations or for creating morph targets. Built for performances, allowing fast animation playback. You can use a combination of the above methods to create custom rigs that fit your specific needs.

Or should I open up a "bug" report? After snow was loaded, he shows up with his rig (see image from -L0Lock), but otherwise intact. Auto-Rig Pro core, Smart tool (biped body recognition), Fbx export to Unreal/Unity, Remap tool to retarget animations, free updates with email notification and support messages, Auto-Rig Pro core only, free updates with email notification and support messages. Then, select the mesh that you want to weight the bone to. To do this, select the bone that you want to weight and press W. Important note about skinning: If possible, use water-tight geometry for best auto-skinning results.
